Introduction
The first talk was interesting and gave me lots of information of creative industries, such as the creative economy has about 2.55 million jobs. The creative and cultural economy is talked about as an important and growing part of the global economy. The term refers to the socio-economic potential of activities that trade with creativity, knowledge and information. Governments and creative sectors across the world are increasingly recognizing its importance as a generator of jobs, wealth and cultural engagement. At the heart of the creative economy are the cultural and creative industries that lie at the crossroads of arts, culture, business and technology. The UK has the largest creative sector of the European Union. The UK’s definition of the creative industries - ‘those industries that are based on individual creativity, skill and talent with the potential to create wealth and jobs through developing intellectual property’ - includes thirteen sectors: advertising, architecture, the art and antiques market, crafts, design, designer fashion, film, interactive leisure software (ie. video games), music, the performing arts, publishing, software, and television and radio. The creative industries – ranging from advertising to architecture and fashion to film – constitute one of the fastest-growing sectors in the UK. The creative industries contribute 6% of GDP and employ over 2 million people. The sector is forecast to play a bigger role in coming years.From Grand Theft Auto to Moshi Monsters, the UK video games industry has enjoyed a string of recent successes. From Grand Theft Auto to Moshi Monsters, the UK video games industry has enjoyed a string of recent successes. Peter Curtis reportsThe UK has a history of producing high-quality video games since the 1980s, as programming talent has emerged from the country’s cultural and creative strengths in fields from film and TV, fashion and music, to art and design. Research published by games industry trade association TIGA reveals that the sector contributed £947m to UK GDP in 2012, employing more than 9,000 people in games development and indirectly supporting almost 17,000 further jobs. Academy is a really important part in Chinese education. I was told that art works were not promising when I was a child, because my mother thought that drawing would cause one to lose courage and determination. It cause I always felt lost and hesitated about my major and my future. However, this talk helped me to define my intentions and desires and let me knew more about creative industries clearly.After the development of creative industries we were told we should do under 3 headings:Design
Solve a problem.
Focus on client needs.
Differentiate/alternate.
Collaborate and share ideas.
Don’t wear a straight jacket.
Perspiration
Trust your intuition, keep it fresh with information.
Never stop being a student.
Be open to new and different experiences.
Life experience is your biggest transferrable skill.
Learn how to play the game.
Inspiration
Tell us qualities we value and aspire to.
May be transient or permanent.
Sometimes shared, sometimes solitary.
Shouldn’t be neglected or rushed.
Indiscriminate, anything may make a connection.
If we can do all of the things above, i'm sure good design will come our way. Believe in ourself is one of the most important tips for beginners and even professionals. Take critical criticism as positively as possible and don't allow negative words lower our opinion of ourself and your abilities. Learning is a never ending process. Especially when we are new comer, one thing we need to know is that we should start learning but never stop learning when if we master the designing skills.
Many times while handling a project a block comes and i fail to get the solution and it makes one extremely furious especially when there is a time crunch. I read a article which gives some ideas to solve this problem. Rather than waiting for some miracle to happen so that some innovative idea pops up in my mind why not make some efforts that will help me to be more creative and combat designer’s block?
Staying positive is the key
Get inspiration from other designers
Try new ways of doing things.
Don't be over self-conscious.
Don't put too much pressure on yourself.
Network with designers.
Don't be over confident.
Read Design-Related Blogs.
Join a design community.
To sum up, I felt this talk was informative, it gave me lots of ideas and let me realize the importance of designers.
What is art? - Barry Purves
With Tchaikovsky, so much of the music of his operas and ballets is about change, liberation and escape from restrictive convention and conduct. This is particularly true in ‘Swan Lake’ where the swans represent an alternative to the court. With Tchaikovsky being a gay man, seeking escape from the restrictions of Moscow society, it is not hard to see the parallels. - Barry Purves.
What impresses me most about this talk was his word – No matter what tools you use over the time the hand will always be the best tool. I watched Disney movie when I was a child, I though all skills of what they used were computer technology. After this talk I knew some animations were made of puppets and how hard to make a stop-motion animation. Before this talk, I prefer to made models and didn't like to make stories for those models because I wanted to be a modeler. This talk got me thinking: Purvers could solve the problems of making stop-motion animations, why can't me solve the problems of making short movie with more convenient technology? Yes, hand was the best tool for everyone, but computer technology could help us to save more time. Then with the developing technology, I though more kinds of skills were helpful for me.
A 3D career in AR – Matt DewdneyAugmented
This talk is really a new concept for most people. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Matt Dewdney has worked for two different companies that use AR, Aurasma and Zappar, and he paid his attention to recommend the products of Zappar. He showed us how to use iPhone to scan zap codes and then the pictures would like games or animations showing on your iPhone. Zappar has used on T-shits, caps, what anything with zap code you see. I thought it has a bit like Sony’s Wonderbook, they also took stereo images from something into life. I thought the point what Zappar better than Wonderbook is that people don’t have to buy the equipment and just use their own phone and download an app. Also the playing methods of Zappar were more than Wonderbook. Unfortunately, I thought it was so tire that people should keep hold it to watch, if AR can be used into classes might be better.It also let me remind of the recent billboards of bus shelters in London, I thought they might use AR technology. In fact, it was just that there was a camera in a small part of billboard and it would play some videos at some regular interval. Whatever, it was still awesome.The really important point he gave me was to hassle the companies and make sure they know who you are and if you don’t get it first time then try and try again. And another point was to learn more relative skills. If you could show more skills you have when you come to apply, companies might like one of them and you will have more opportunities. If applying for games show some animations, not just characters. His experiences were really useful for my future work.